#include "shapes.inc" #include "colors.inc" #include "ssj.inc" global_settings { charset utf8 // ambient_light color White*1.0 } #default { finish { ambient 0.5 diffuse 0.5 } } // 照明 light_source { <0,0,-20> color White*2.0 parallel point_at <0, 0, 0> /* area_light <-3,0,-3>, <3,0,3>, 2, 2 circular orient jitter */ rotate 30*x rotate -5*y translate 3*y } // カメラ camera { location <0, 0, -60> look_at <0, 0, 0> angle 15 rotate 15*x rotate +0*y translate 4*y } object { Souseijin0 rotate -0*y translate <-6, 0.5, 1> } object { Souseijin1 rotate -0*y translate <-3, 0.5, 0> } object { Souseijin2 rotate -0*y translate < 0, 0.5, -1> } object { Souseijin3 rotate -0*y translate < 3, 0.5, 0> } object { SouseijinS rotate -0*y translate < 6, 0.5, 1> } object { Pan rotate 150*y } object { Plane_XZ translate -1*y pigment { color Silver } } // 背景 background { color LightBlue }