#include "interior.inc" sky_sphere {Sky} light_source { <150, 200, -130> color White*0.6 parallel } light_source { <200, 0, -130> color White*0.6 parallel } light_source { <-12, 2.8, 4> color White*0.5 } camera{ location <6, 2, -9> look_at <-6, 1, -1> angle 50} object { SofaB3 rotate y*-90 translate<-12,0,-2> pigment {PaleGreen}} object { Shelve3 translate<-7,0,5> pigment {DMFDarkOak}} object { Lamp2 translate<-12,0,4> pigment {Aquamarine}} difference{ object { Wall (15) pigment {Wheat} translate<0,0,6>} object {HoleForWindow translate <-7,-2,6>}} object { Wall (15) pigment {Wheat} rotate y*90 translate<-15,0,-9>} object { Window translate <-7,-2,6>} object { Floor pigment {DMFLightOak} finish {specular 0.2 reflection 0.05}}