#include "interior.inc" sky_sphere {Sky} /* light_source { <20,5,-20> color White*0.5 parallel }*/ light_source{ <-8,4.4,-2.5> color White*0.4 } light_source{ <7,2,-4> color White*0.7 } /* camera { // location +0.03*x // location -0.03*x rotate 0*x translate -10*z rotate 35*x rotate -35*y angle 30 }*/ camera{ location <8, 7, -15> look_at <-7, 1, -1> angle 50} #declare Table1 = merge { object { TableHighLegA (2,5) } object { TableHighA (2, 5) } } #declare Chair = merge { object { ChairA1 pigment {DMFLightOak rotate y*90 rotate z*90}} object { ChairA2 pigment {White}} } object { Table1 rotate y*90 translate<-8,0,-2.5> pigment {DMFLightOak rotate y*90}} object { Chair translate<-10.5,0,0.5>} object { Chair translate<-6,0,0.5>} object { Chair rotate y*180 translate<-10,0,-5.5>} object { Chair rotate y*180 translate<-6,0,-5.5>} object { Lamp3 pigment {YellowGreen} translate <-8,0,-2.5>} difference{ object { Wall (15) pigment {LightBlue} translate<0,0,6>} object {HoleForWindow translate <-7,-2,6>}} object { Wall (15) pigment {LightBlue} rotate y*90 translate<-15,0,-9>} object {Window translate <-7,-2,6>} object { Floor pigment {LightWood} finish { reflection {0.05} }}