#include "interior.inc" #include "woods.inc" sky_sphere {Sky} light_source { <150, 100, -100> color White*1.0 //parallel } /* camera { // location +0.03*x // location -0.03*x rotate 0*x translate -10*z rotate 35*x rotate -35*y angle 30 }*/ camera{ location <-3, 4, -15> look_at <-10, 1, -1> angle 50} #declare Table = merge { object { TableHighA (2, 4) } object { TableHighLegA (2, 4) } } object { Table translate<-12,0,0.5> pigment {DMFLightOak rotate y*90}} object { ChairB rotate y*60 translate<-8,0,-2> pigment {Blue}} object { Lamp1 translate<-12,1.5,2> pigment {CadetBlue}} difference{ object { Wall (15) pigment {Silver} translate<0,0,6>} object {HoleForWindow translate <-7,-2,6>}} difference{ object { Wall (15) pigment {Silver} rotate y*90 translate<-15,0,-9>} object {HoleForWindow rotate y*90 translate <-15,-2,-4>}} object {Window translate <-7,-2,6>} object {Window rotate y*90 translate <-15,-2,-4>} object { Floor pigment {LightWood} finish { reflection {0.05} }}