#include "interior.inc" #include "woods.inc" sky_sphere {Sky} light_source { <150, 100, -100> color White*1.0 //parallel } /* camera { // location +0.03*x // location -0.03*x rotate 0*x translate -10*z rotate 35*x rotate -35*y angle 30 }*/ camera{ location <2, 8, -20> look_at <-8, 1, -1> angle 50} #declare Table = merge { object { TableLowA (2, 3) } object { TableLowLegA (2, 3) } } object { Table translate<-7,0,-2> pigment {DMFLightOak rotate y*90}} object { SofaB2 rotate y*90 translate<-2,0,-2> pigment {Wheat}} #declare Shelve = merge { object { Shelve6 pigment {Silver}} object { Doors4 pigment {Silver}} } object { Shelve rotate y*-90 translate<-14,0,-4>} object{ TableC2 rotate y*-45 translate <-12,0,3> pigment {IndianRed}} object{ TV rotate y*-45 translate <-12,0,3> } difference{ object { Wall (15) pigment {Turquoise} translate<0,0,6>} object {HoleForWindow translate <-7,-2,6>}} object { Wall (15) pigment {Turquoise} rotate y*90 translate<-15,0,-9>} object {Window translate <-7,-2,6>} object { Floor pigment {LightWood} finish { reflection {0.05} }}