#include "interior.inc" #include "woods.inc" sky_sphere {Sky} light_source { <150, 100, -100> color White*1.0 //parallel } camera{ location <8, 7, -19> look_at <-10, 0, 6> angle 50} #declare DoorShelve1 = merge { object { Shelve6 } object { Doors4 } pigment {DarkTan} } #declare DoorShelve2 = merge { object { Shelve3 } object { Doors2 } pigment {DarkTan} } object { DoorShelve1 translate<-9.05,0,5>} object { Shelve4 translate<-2.45,0,5> pigment {DarkTan}} object { Shelve3 translate<0.06,0,5> pigment {DarkTan}} object { DoorShelve2 translate<0.05,3,5.2>} object { TableC2 translate<-5,0,5> pigment {DarkTan}} object{ TV translate <-5,0.3,5> } #declare Table = merge { object { TableLowA(2,2) } object { TableLowLegA(2,2) } pigment {MediumGoldenrod} } object{ Table translate <-5,0,-3> } object{ SofaB1 rotate y*-90 translate <-10,0,-3> } object{ SofaB2 rotate y*180 translate <-5,0,-8> } object { Wall (15) pigment {Silver} translate<0,0,6>} difference{ object { Wall (15) pigment {Silver} rotate y*90 translate<-15,0,-9>} object {HoleForWindow rotate y*90 translate <-15,-2,-4>}} object {Window rotate y*90 translate <-15,-2,-4>} object { Floor pigment {LightWood} finish { reflection {0.05} }}