#include "interior.inc" #include "woods.inc" sky_sphere {Sky} light_source { <150, 100, -100> color White*1.0 //parallel } camera{ location <1, 4, -18> look_at <-8, 1, -1> angle 50} #declare Table = merge { object { TableLowB(2,2) } object { TableLowLegA(2,2) } } object{ SofaB3 translate <-5,0,2> pigment {MediumVioletRed}} object{ SofaB2 rotate y*-90 translate <-12,0,-4> pigment {MediumVioletRed}} object{ Table translate <-5,0,-4> pigment {DMFLightOak}} difference{ object { Wall (15) pigment {NewTan} translate<0,0,6>} object {HoleForWindow translate <-5,-2,6>}} difference{ object { Wall (15) pigment {NewTan} rotate y*90 translate<-15,0,-9>} object {HoleForWindow rotate y*90 translate <-15,-2,-4>}} object {Window translate <-5,-2,6>} object {Window rotate y*90 translate <-15,-2,-4>} object { Floor pigment {Wheat } finish { reflection {0.05} }}