#include "interior.inc" #include "woods.inc" #declare Hylly = merge { object {Shelve5 translate x*-3} object {DoorLeft5 translate x*-3} object {Shelve6} object {Shelve5 translate x*3} object {DoorRight5 translate x*3} } sky_sphere {Sky} object {Floor pigment {DMFWood4}finish {reflection {0.05}}} difference { object {Wall (15) translate <4.0,0.0,10.0> pigment {MediumWood}} object {HoleForWindow translate <9.0,-2.0,10.0>} } object {Wall (15) rotate y*90 translate <-9.0,0.0,0.0> pigment {MediumWood}} object {Window translate <9.0,-2.0,10.0>} object {Hylly translate <-1.0,0.0,7.0> texture {DMFLightOak}} object {Lamp2 translate <-7.5,0.0,8.0> pigment {Thistle}} object {SofaB3 rotate y*-90 translate x*-7 pigment {SteelBlue}} object {SofaB3 rotate y*90 translate x*5 pigment {SteelBlue}} object {TableLowB (2,2)translate <-1.0,0.0,0.0> pigment {DMFLightOak}} object {TableLowLegA (2,2) translate <-1.0,0.0,0.0> pigment {DMFLightOak}} light_source { <300, 200, -300> color White*0.6 } light_source { <-7.5, 2.5, 8> color White*1.0 } camera{ location <0,2, -18> look_at <0, 0, -0> angle 50}